Agile UX
August 14th, 2010 at 11:47 pm (design, research)
The Agile2010 conference was a wonderful learning experience. I presented “Getting Started with User Research,” an intro-level session, and I quickly found out that many people attending the UI/UX Practices Stage were already very experienced in UX and Agile (not just the presenters). I was thrilled to find so many more people that I could learn from between sessions, which just added to the overall feeling of a very friendly and welcoming conference.
I’ve included some comments in this post about the presentations I felt were most thought provoking and fun to attend.
Beyond Sprint Zero: Using Collaborative Product Discovery to Plan Agile Projects
Jeff Patton was perhaps the most exciting speaker I had the pleasure of being in the audience for. His views on integrating Agile practices with UX are spot on. One slide showed a puzzle with a piece in the middle taken out. The removed piece was the solution and around the “hole” were all of the pieces that make up the context of that solution. The context he described included: business strategy, users and goals, product stages, and regulatory constraints. Yes!
Jeff also spent a great deal of time emphasizing that the target solution needs to be outcome (solutions that create maximum positive impact and happy customers) and output (ideas, features, capabilities, specifications, requirements) needs to be minimized. This is of course in an environment of constant, incremental, development. What a happy place the world would be if there was less output and more happy outcome!
I was drinking the Kool-Aid strong until he introduced “simple lightweight “pragmatic” personas to learn what you don’t know about your users.” The idea of doing this didn’t bother me as much as using the word “Persona” to describe the result. I totally agree with the method of gathering everything you know, putting it into a template for a persona and seeing what you are missing. But the idea that someone might refer to that as a persona does bother me, because a well-done persona is based on research and traceable to that research. Many of my clients are uber concerned about using the correct corporate terminology for various UX activities, that it has caused me to get very tied up in semantics. In the end, what is really important is that people realize that talking to users is extremely important, regardless of what it is called.
Improving Customer Conversations
Esther Derby helped attendees to improve their interviewing skills. While this was review for me, it was extremely helpful to hear how she presented the topic and what techniques and activities people were familiar with. Esther has a great approach to interviewing, is a wonderful presenter, and gave conference attendees a bag stuffer that included questions that would help them to change their organization by changing their questions.
The Right Way to Wireframe
Todd Zaki Warfel presented “Opening the Kimono“, which included a brief exercise and explanation of the 6-8-5 technique (6-8 small sketches in 5 minutes) for sketching wireframes. It was wonderful to see many of the techniques I learned 10 years ago and that I feared were perhaps out-of-fashion, are still being recommended by those the IxDA community reveres as its best.
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I hope to attend Agile2010 again in the future. I met many fun, smart, people and learned a lot as well. I highly recommend it if you are looking for a good conference that mixes Agile and UX.
